﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace OOAD_Project_Engine.Foundation.Interfaces
{
    public interface IUpdateable
    {
        event EventHandler EnabledChanged;
        event EventHandler UpdateOrderChanged;

        void Update(GameTime gameTime);

        bool Enabled { get; }
        int UpdateOrder { get; }
    }
}
